![]() ![]() So, it's a straightforward job to create a matrix that converts between conventions. You should really think of it as " how do I convert ROS' notion of forward/right/up to Unreal's notion of forward/right/up". For example: forward=z, right=x, up=y and forward=x, right=y, up=z. There are many left-handed forward/right/up conventions. ![]() Note that the phrase "switch from right-handed to left-handed" is ambiguous. The process works whether or not you need to do a handedness-flip. For example, ROS uses z-up, and Unreal uses y-up. It is often the case that you want to change a matrix from one set of forward/right/up conventions to another set of forward/right/up conventions.
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